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Home » AWS Gears Up Massive Multiplayer Games

AWS Gears Up Massive Multiplayer Games

February 22, 2017
in All, Clouds and Carriers
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Amazon Web Services’ GameLift service has added support for games built with any C++ or C# game engine, including Amazon Lumberyard, Unreal Engine, Unity, and custom developed engines.

Amazon GameLift enables developers to scale their dedicated multiplayer game servers to support millions of players using AWS’s highly available cloud infrastructure, without investing thousands of hours in upfront engineering.

AWS also announced that Amazon GameLift includes new matchmaking functionality that intelligently selects the closest available game server based on each player’s location, giving players the lowest possible latency by leveraging AWS’s broad global footprint. Game developers only pay for the compute, storage, and bandwidth resources their games use, with no upfront commitments or monthly contracts. To get started with Amazon GameLift, visit

“The majority of leading game companies use AWS, and our customers have consistently asked us for an easier way to deploy, operate, and scale dedicated game servers for their multiplayer games,” said Chris Dury, General Manager, Amazon GameLift. “We built Amazon GameLift to save developers time and money while delivering world-class experiences for their players. We are excited to now offer Amazon GameLift’s benefits to more game developers by adding support for any C++ and C# game engine.”

http://aws.amazon.com/gamelift

Tags: AWSBlueprint columns
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